Greg Lemon

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I'm Greg, it's nice to meet you!

I'm a bay-area artist, animator, professor, designer and programmer.

My 15+ years of professional experience in digital media includes work in film, television and video games, with project sizes ranging from small independent productions to blockbuster hits.

My passion is to create amazing animated, interactive experiences for users in a wide variety of digital mediums, and to teach others to do the same!


Skills:
  • Software: Adobe Suite (Photoshop, Illustrator, InDesign, AfterEffects, Flash, Premier), Autodesk Maya, Mudbox, Zbrush, Corona, Unity 3D
  • Code: C#, Javascript, Python, Lua, HTML, CSS, Unix Shell Scripting
  • People: Team leader, mentor, entrepreneur, teacher and director.

Independent game developer

August 2012 – present

Currently developing multiple game projects for a variety of platforms. My first title, Monster Balls, is available on the iTunes and Google Play app stores. Currently designing new products for 2014 while also developing a scalable business structure that will allow for the continuous production of high-quality games.


Maya/AfterEffects/etc Instructor

July 2010 – present

Instructing and developing curriculum for various CG related classes, including animation, scripting, rigging, motion graphics, and thesis.


Assistant Professor (Animation), California College of the Arts (CCA)

August 2012 – July 2013

Designed curriculum and instructed courses in visual storytelling, game design and 3D character modeling. Developed syllabi, coursework and helped strategize long and short-term departmental growth plans.


Co-founder, Dazzlefunk

August 2011 – March 2012

Cofounded an independent game studio and coded our first project, Golddigger. Learned LUA coding language, implemented through the Ansca Corona API. Programmed the game from scratch, assisted with art and gameplay direction, and created sound assets for game.


Character Animator – Marvel Super Hero Squad/ Back to the Future/ Jurassic Park

Cinematics, Inc (now SuperGenius) – July 2009 – May 2011

Animated characters for cinematic sequences for the games above.


Art Director / Design Director

June 2009 – March 2011

Designed and directed the production of Puppy Park and Argyle, two independently developed games for the iPhone and iPad. Mapped and tested gameplay using tabletop design methods, created all art and sound assets, and contracted a remote programmer to code the game in Unity. Currently available on the iTunes store.


Maya Animation Instructor

January 2008 – May 2013

Instructed both an introduction to Maya and an advanced animation course. Subjects covered included modeling, texturing, lighting, dynamics, rigging, animation, and general Maya workflow philosophies and strategies.


Character Animator, Halo Expansion Pack

Bungie/Microsoft, November 2008- February 2009.

Created body and facial animations for in-game cinematics. Worked quickly and efficiently to produce high-quality shots involving humans and aliens.


Character Artist

Entertaining Games, January 2008 – August 2008 (remote freelance)

Rigged and posed multiple characters for a turn-based tabletop-themed PC strategy game. Developed rigging, posing and exporting pipelines and naming conventions. Previsualized character FX using particle and shader systems.


Lead Animator – Star Trek Online

Perpetual Entertainment, September 2006- October 2007

Conceptualized and visually engineered an MMO-scale state tree using Natural Motion's Morpheme software. Created and maintained animation speadsheets and pipeline documents. Created style-defining character animations for several player-character classes. Assisted in reviewing and directing several of the main character rigs.


Senior Animator – Gods and Heroes

Perpetual Entertainment, November 2004 - September 2006

Developed the primary look and feel for many of the in-game combat and creature animations. Created numerous character animation cycles, including full combat animation sets for multiple weapon classes and fighting styles. Animated a huge variety of anatomy types, including bipeds, quadrupeds and flying creatures. Assisted with rig design and testing. Provided feedback to animation outsourcers and assisted with cleanup of returned assets.


Character Animator

Skunk Studios (remote freelance), July - August 2004.

Rigged and animated characters for a web-based shockwavegame


Character Animator

Reel FX Creative Studios (remote freelance), July - March 2005.

Animated ninja characters for a confidential project, and various cinematic sequences for the Action Man animated movie. Choreographed several hand to hand and weapons based combat sequences, usingmy martial arts background as a reference, and animated complex dialogue shots involving multiple characters.


Previs Character Animator – Jumper - Versailles Studio

February - March 2004. (remote freelance)

Created animation for a high quality film pre-visualization sequence for the film Jumper. Worked remotely, using Softimage XSI and my home computer to create assets and check them into a secure server.


Character Animator

February - March 2004. (remote freelance)

Rigged and animated the character of Murray for a Sly Cooper 2 TV commercial. Developed a squash and stretch rig with facial controls and animated 3 seconds of dialogue in three days.


Character Animator - Medal of Honor: Breakthrough

TKO Software.June 2003 – September 2003.

Choreographed and animated characters for the in-game cinematic sequences of Medal of Honor: Breakthrough.


Character Animator - X-Men 2

TKO Software.June 2003 – September 2003.

Developed and created the performances and gestures of photo-realistic digital characters for X-Men 2. Designed and implemented various binding and rigging solutions for multiple characters in a reference-based production pipeline.


Professor of Computer Art

Savannah College of Art and Design (SCAD) April 2001 –September 2002.

Developed syllabi for and instructed the following courses: computer art applications, advanced surface modeling and shading, and 3d character animation I and II.


MFA

Computer Art, Savannah College of Art and Design, November 2001.


BA

Art, Virginia Wesleyan College May 1998.