"This game is so fun and cool! Very addicting and challenging."
"This game is now apart of the set of games I call addicting, right up there with doodle jump, bejeweled, and angry birds."
The Monster Balls are taking over...tap the screen to shoot them and blow them away! Match your shot with the right color to start a combo, but don't let the Monster Balls touch the top of the tank or it's game over!
Monster Balls is an iOS/Android game I made in 2012. I created everything in the game myself, including all gameplay, code, art and sound. I designed Monster Balls to help develop
read and react cognitive skills frequently used in sports such as basketball and soccer.
Helga, the heroic Viking lass, is trapped in an underground mine, and she needs your help! Guide her through a neverending series of randomly generated mazes, filled with bats, bugs, beasties...and plenty of loot!
Golddigger was a game built during a hackathon sponsored by Corona Labs in San Francico. I partnered up with another developer, we hacked away, and won first place! We continued to work on the game, and released it a few months later.
Argyle is a puzzle game with a revolutionary twist! Destroy as many tiles as you can by rotating diamond shape groups into matching colors. But, use caution! Each rotation costs one turn, and when your turns run out it's game over. Earn extra turns by scoring big points. How high can you score before all your turns are gone?
Argyle was designed to be an experiment in tile matching, strategy and aesthetics. I wanted to use the touch screen controls to enable the user to twist tiles into place, rather than using a traditional match-3 swipe mechanic. The game allows for a limited number of moves, but creating big chain combinations results in the game awarding moves back to the player, which I felt created a very deep, methodical experience for the player which values long-term planning over quick decision making. I also wanted the game to have a vintage feel to it, which I achieved using a combination of Photoshop, Illustrator and Maya.
Puppy Park is a cute, colorful puzzle game in which you are the caretaker of the best dog park in town. Puppies love to come play here, but when they first arrive, they are lonely and sad. You can make them happy by moving them next to their friends!
I created Puppy Park with another developer using Unity. It was featured by Apple in January of 2008. I designed the gameplay to offer a number of core challenges to the player, most notably the requirement of matching two colors for each card, under a time limit, with limited play space. Puppy Park's difficulty escalates geometrically; as levels increase, both the amount of available space and the time limit for matching cards decreases.